Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The most elegant of Bladesmen become Ice Roamers, and perfect the skill of fighting upon frozen water with the speed of one fighting on land - and have learned to move and fight on land faster than one would think possible. They fight alone, and often make their way through enemy lines to strike at the opponent's rear to break a hole for their slower allies to take advantage of.
Anmerkungen: Ihre Fähigkeit als Plänkler erlaubt es dieser Einheit, ungesehen an ihren Feinden vorbeizukommen und dabei jegliche Kontrollzone zu ignorieren.
Vorherige Stufe: | Bladesman |
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Nächste Stufe: | Ice Dancer |
Kosten: | 32 |
LP: | 44 |
Bewegungskosten: | 7 |
EP: | 90 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | Frost Elf Ice Roamer |
Fertigkeiten: | Plänkler |
sword Klinge | 5 - 5 Nahkampf |
Resistenzen: | |
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Klinge | -10% |
Stich | 0% |
Wucht | -20% |
Feuer | 0% |
Kälte | 40% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 70% |
Burg | 1 | 70% |
Dorf | 1 | 70% |
Flachland | 1 | 60% |
Gefroren | 1 | 60% |
Höhle | 2 | 50% |
Hügel | 2 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 3 | 20% |
Seichtes Wasser | 2 | 30% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 20% |
Unpassierbar | 100 | 0% |
Wald | 2 | 50% |